In this session, I'll develop a 2D game for the Windows Phone using XNA. We'll cover how to make a game work without a keyboard and mouse by using the accelerometer and touch screen. We'll also cover some best practices in game development for small form factor devices like the phone, and I'll point you towards some great resources to follow up on after the session.
In this session, I'll walk you through some recipes we have been using to teach programming to kids. The session will be run with Microsoft Small Basic, but the principles have been proven to be applicable to languages such as Java as well. At the end of the session, I'll go over some best practices from events I've run in the past, and will take any questions about planning and executing events like this.