Are you familiar with ASP.NET and Silverlight 1 & 2 and would like to jump onto the Silverlight 3 bandwagon? This packed session is for you. In this session, Lino Tadros will introduce you to Silverlight 3.0 and the new features in this fabulous framework that makes this extensive Client Side technology tick. <br/> Also Expression Blend 3 will be demonstrated for designers to work with developers in making the technology prettier :) <br/> Technical discussions and demos will be presented for the following topics:<br/> <ul> <li>* HD quality streaming.</li> <li>* Perspective 3D and Pixel Shader effect.</li> <li>* Theme Application Support</li> <li>* Spring & Bounce animation effects</li> <li>* Deep Linking</li> <li>* Using the new controls like DataForm, Accordion, Docking, etc…</li> <li>* RIA Support and example</li> <li>* Running outside the browser.</li> </ul> <br/>Cancel your dinner appointment, there is no way we can do all of that in 75 minutes, well we will try! :)
Dependency properties are used in both Windows Presentation Foundation (WPF) and Silverlight. The Silverlight implementation is a lightweight implementation of this powerful feature from its WPF sister. Dependency properties provides the plumbing for property value resolution, change notification, data binding, styling, validation, etc. for properties exposed in Windows Presentation Foundation (WPF) & Silverlight UI elements. Each dependency property is registered with a central repository that handles the change event notifications for you.<br/> <br/>This session will demonstrate the following concepts:<br/> <ul> <li>* How to create a Dependency Property</li><br/> <li>* How are Dependency Properties resolved?</li><br/> <li>* Differences between WPF & Silverlight regarding Dependency Properties.</li><br/> <li>* When should you use Dependency Properties?</li><br/> </ul>
This session will demonstrate the ability to develop IPhone applications in C# using the MonoTouch framework. We will discuss what you can and can not do in C# 3.0 for the IPhone, the architecture of the deployed app to adhere to the IPhone license agreement and lots of demos to work with the internals of the device, OpenGL, Quartz, LINQ, Cocoa Framework and many other cool stuff.
- Not Interested