Session Details

Augmented Reality for the masses  

Level :
Beginner
Date :
5:00 PM Saturday
Room :
Town Square B
Track :
Mobile
Interested : (-) - Registered : (-)
Tag(s) :

Presentation

Now that both Android and iOS have augmented reality (AR) frameworks shipping with their IDE we will see an explosion of AR technology. This session will provide an overview of building on ARKit (iOS) and ARCore (Android). We start with what is AR and why it is considered the next big thing in tech by exploring the history and some mind bending demos. After building a solid understanding of the what and why, we start diving into the how. We will explore how to build an AR app on three different platforms: Native iOS using XCode with Swift Native Android using Android Studio with Kotlin Native iOS & Android using game engines Unity and Unreal We will outline the advantages and disadvantages of each to help differentiate the different development processes. The hope is that after attending this talk the audience would be excited about the technology and have the appropriate knowledge to start down the path of AR development.

The Speaker(s)

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Siamak Ashrafi

(Ash) is Bio-Computational researcher@day working on bio-markers (publications*) & CTO@night of technology companies (patents*). His frequent code-a-thon wins have gone on to become published Apps (iOS & Android*). As a thought leader in wearable/mobile development he is an enthusiastic teacher / speaker helping to promote the ecosystem (fashion* & technology*). But what he would really like is to get a major sponsor in all three phases of water. (Snowboarding* [solid], Surfing* [liquid] & Kiteboarding* [vapor])
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