When
2:45 PM Sunday
Where
S-160
Silicon Valley Code Camp : October 3rd and 4th 2015session

Beginning Unity Shaders

An introduction to what shaders are, what they can help a developer achieve, and how to write a simple one in Unity.

About This Session

We'll start with what shaders are, how they work, the different varieties of shaders, and some cool effects that they make possible. Then, we'll cover shaders in Unity, from a graphics pipeline as well as engineering workflow standpoint.

Finally, we'll actually write a shader together. Along the way, we'll touch on some math concepts as well.


Time: 2:45 PM Sunday    Room: S-160 

The Speaker(s)

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Brian Schulman

Software Engineer , Matterport

I'm a Software Engineer at Matterport, where I build some serious cool tech using Unity.