AngularJS 1.x/2.x for Beginners
Are you wondering about what to learn in AngularJS? If so, welcome to a fast-paced session that introduces AngularJS 1.x/2.x (goodbye AtScript, hello TypeScript). You'll get insight to about what to learn in Angular 1.x versus Angular 2.0 (and the cluster of related technologies), and when it's advisable to learn about both, and also other technologies will help you learn AngularJS. The success of AngularJS is described as "a runaway locomotive", perhaps partly because AngularJS "plays well" with other toolkits/libraries (e.g., BackboneJS, D3.js, and Polymer for custom components). AngularJS 2.x is also part of the "MEAN" stack (bonus points if you know this acronym) for Web app development. At the same time, it's important to be aware of the criticism that AngularJS has received (not just "the good parts"), and how those issues are addressed in Angular2.x. We'll look at some AngularJS 2.x code samples using TypeScript (think classes, interfaces, and strongly typed variables), and some tips for writing AngularJS 2.x apps. This session is also helpful for the second session that delves into Web Components (and Polymer and more about AngularJS 2.x). If time permits, we can look at a fun example of using D3 in AngularJS, and AngularJS+SVG graphics on Google Glass (is that thing still alive???) We'll wrap up with a raffle of some recent books: a Python Pocket Primer, a D3.js Pocket Primer, and another upcoming book.
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