Session Details

Game-Making in Haskell - Part 2  

Level :
Advanced
Date :
1:15 PM Sunday
Room :
8401
Interested : (-) - Registered : (-)

Presentation

Part 2 will try to build up to reactive functional programming, the concept of time-based values and how that fits into the game.

The Speakers

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Michael Litchard

I'm a software engineer who gets excited at what functional programming in general, and Haskell in particular, has to offer. I'm especially interested in DSL design and compilers
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