Session Details
Introduction to the XBox Kinect SDK from Microsoft
Presentation
<p>This demo-rich session will cover some of the core APIs and development patterns used to develop natural user interfaces with the XBox Kinect SDK. After a brief introduction to the Kinect sensor hardware and API architecture we will cover the Skeleton Tracking API, the Voice Recognition API and the Depth Data API. If time permits we will also take a look at some of the exciting third-party libraries that are being created and shared every day.</p> <p>Kinect has something to offer to everyone - even if you're not a game developer there are lots of things Kinect can do to make any application richer and more exciting to use.</p>
The Speaker(s)

Karl Beutner
After finishing a masters degree in Applied Mathematics at UC Davis in 2009 Karl joined the software development team at One Lambda Inc. Now, as part of the Bioinformatics group he designs and develops new, cutting-edge, algorithms and software for the analysis and maintenance of molecular HLA data. His passion and experience in molecular biology coupled with advanced skills in the computational, statistical and computer sciences leave Karl always on the look-out for new and exciting problems and opportunities in the bio-tech industries. Once, when asked, "So Karl, are you a biologist or a computational scientist?" he is said to have simply replied, "Yep".
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